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New Features in Snapshot 24w06a


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Mojang has released the latest snapshot, 24w06a, for Minecraft, bringing a range of exciting changes and features for players to explore. One of the standout additions is the experimental Wind Charge item, offering a new dynamic to gameplay, along with optimizations for Hoppers and several other enhancements.

Wind Charge – Embrace the Breeze!

The snapshot introduces an experimental feature called Wind Charge, allowing players to become the breeze. When a Wind Charge is used, it fires off a wind charge projectile similar to the Breeze’s. Notably, a Wind Charge fired by a player grants 10% more knockback than a Breeze’s, albeit with a smaller impact area.

Players can enjoy experimenting with Wind Charges, as they can be fired from a dispenser, and launching oneself with a Wind Charge will only accumulate fall damage below the y-level of the collision. The Breeze, a new mob, drops between 4-6 Wind Charges upon defeat, and there’s a half-second cooldown after each use.

Minecraft enthusiasts are encouraged to share their experiences and provide feedback on the new Wind Charge feature at the official feedback site.

Hopper Optimizations

In an effort to enhance performance for redstone builds, a significant change has been made to Hoppers. They will no longer attempt to pick up item entities if there is a full block placed above them. While this optimization improves overall performance, it may break some machines that relied on glitching items into a block above a hopper.

Additional Changes in Snapshot 24w06a

Vault Tweaks

The snapshot brings tweaks to the texture of Vaults, making them easier to distinguish from Trial Spawners.

Armadillo Updates

Armadillos have undergone final tweaks in this snapshot. They no longer panic when damaged but instead roll up, hiding their head and feet. New animations and sounds accompany the rolling up and unrolling process. With these changes, Mojang is shifting focus to Wolf Armor developments.

Tamed Wolves Health and Damage

Tamed Wolves now boast 40 health points (20 hearts), up from their previous 20 health points (10 hearts). They no longer take reduced damage from environmental sources, offering increased resilience against player attacks and arrows. Feeding a Wolf now heals twice as many health points.

Minecraft players are encouraged to explore the new features and changes in snapshot 24w06a and share their feedback with the development team. Happy crafting and parkouring in this latest update!



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