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WorldEdit Mod [Fabric]


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Average rating: 3.6

Flattening a hill by hand takes an evening. With WorldEdit on Fabric it takes a few brush strokes, and a row of identical towers takes one command. This is the Fabric build of EngineHub’s editor, available here for Minecraft 1.14.4 through 1.21.4. Players on Forge or NeoForge should grab the WorldEdit Forge/NeoForge page instead; the commands are identical. From 1.18.2 on, EngineHub ships a single jar that loads on Fabric and on Forge (NeoForge from 1.20.5), so the newer files on the two pages are the same download.

What the Fabric build needs

Less than most people think. You need Fabric Loader for your game version and the WorldEdit jar. EngineHub’s own install guide says Fabric API is required only on 1.14.x and not from 1.15 on. The reason is in the jar itself: the few Fabric API modules WorldEdit uses are packed inside it. Our older text said otherwise, so if you skipped Fabric API and the game still started, that is expected. Most Fabric setups have it anyway for other mods, and having it installed does not hurt WorldEdit.

Layer diagram: Minecraft Java Edition, Fabric Loader, Fabric API, then mods such as Sodium, Lithium, Iris, JEI and WorldEdit
WorldEdit sits in the top row, though on 1.15 and newer it does not lean on the Fabric API layer.

Match the jar to your exact game version. WorldEdit hooks deep into world code, so a jar built for 1.20.1 is not meant for 1.20.4, and running it there usually ends in a crash rather than a polite warning. The newest file here, for 1.21.4, is a 7.3.10 beta; the older ones are regular releases. Fabric got WorldEdit in the 1.14 era, so there is nothing older to offer on this loader.

Installation is the usual Fabric routine: run the Fabric installer, put the jar into .minecraft/mods, launch the Fabric profile. The world must allow cheats, because WorldEdit refuses commands from players without operator rights. Type //wand; if a wooden axe lands in your hand, the mod is live.

Fabric mod list showing Fabric API, Fabric Loader, Mod Menu and other installed mods
A mod list like this confirms that Fabric Loader picked up the jars from your mods folder.

Terraforming with brushes

Brushes are where WorldEdit saves the most time outdoors. A brush is bound to whatever item you hold when you run the command, and you use it by right-clicking at a spot up to the brush range away.

  1. Rough shape: hold a shovel and type /br s dirt 6. Each click adds a dirt sphere of radius 6. Build up a ridge or a mountain shoulder with a series of clicks.
  2. Cut away: bind /br s air 5 to a second item and carve valleys or caves into the mass.
  3. Soften: /br smooth 5 4 averages the heights in radius 5 over four passes, which removes the blobby look.
  4. Settle floating bits: /br gravity 6 pulls blocks in the area down until they rest on something.
  5. Repaint the top: with /mask dirt active, a sphere brush of grass_block changes only dirt and leaves stone and trees alone.

/size changes the radius of the brush in your hand, /range sets how far it reaches, and /brush none frees the item again.

JourneyMap topographic map with rivers, coastline and contour lines
A topo view from JourneyMap shows where the ground is too flat or too steep before you start sculpting.

Quick builds with selections

For anything with straight edges, work with a selection instead. Left-click one corner with the wand, right-click the opposite corner, then act on the box.

WorldEdit wand selection drawn as a yellow box between a red pos1 point and a blue pos2 point
The left click marks the red corner and the right click the blue one, so the box can be any size you can reach.
  • Floor or foundation: select the area and //set stone_bricks.
  • A shell for a hall: //walls oak_planks, then add the roof by hand.
  • Columns or a long fence: build one segment, select it, //stack 12 east.
  • Shift a finished house: //move 8 north, with -s if you want the selection to follow.
  • Mistake: //undo, as many times as needed up to the history limit.

Clearing a site before a build is simple: select it and run //set air. Water or lava flowing in afterwards is not part of your edit and will not be undone with it.

Sand island with orange chunk border lines and a small magenta outline marking one chunk
Lining up a build site with chunk edges keeps later copies tidy; ChunkBorders draws the grid.

Extras that exist only on Fabric

EngineHub also makes WorldEdit CUI, a client mod that draws your current selection as a visible outline in the world. It is released for Fabric and Quilt only, so this build is the one to pick if you want to see the box instead of trusting coordinates in chat. On a dedicated Fabric server, WorldEdit reads Fabric Permissions API nodes from a permissions mod, and falls back to vanilla operator levels when none is installed.

WorldEdit title art in front of a tower outlined by a red selection grid
A tower framed by a selection grid on the WorldEdit title art; the NeoForge build takes the same commands.
MC version 1.21.4
Download WorldEdit 1.21.4 [6.32 Mb](Downloads: 145)
MC version 1.20.5-1.20.6
Download WorldEdit 1.20.5-1.20.6 [5.96 Mb](Downloads: 348)
MC version 1.20.4
Download WorldEdit 1.20.4 [5.82 Mb](Downloads: 169)
MC version 1.20.2
Download WorldEdit 1.20.2 [5.68 Mb](Downloads: 242)
MC version 1.20.1
Download WorldEdit 1.20.1 [5.56 Mb](Downloads: 731)
MC version 1.19.4
Download WorldEdit 1.19.4 [5.49 Mb](Downloads: 2179)
MC version 1.19-1.19.3
Download WorldEdit 1.19-1.19.3 [5.45 Mb](Downloads: 2696)
MC version 1.18.2
Download WorldEdit 1.18.2 [5.25 Mb](Downloads: 2920)
MC version 1.17.x
Download WorldEdit 1.17.x [4.35 Mb](Downloads: 3309)
MC version 1.16.x
Download WorldEdit 1.16.x [3.98 Mb](Downloads: 5660)
MC version 1.15.2
Download WorldEdit 1.15.2 [3.51 Mb](Downloads: 228)
MC version 1.15.1
Download WorldEdit 1.15.1 [3.51 Mb](Downloads: 28)
MC version 1.14.4
Download WorldEdit 1.14.4 [2.02 Mb](Downloads: 464)


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  • this is dumb

  • it can’t move(paste, replace, etc) door(2 block height).

  • umm inruscvtions?

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